For the past 15 Years, I have had the opportunity to work in the Games Industry, first as a Sound Designer, and moving up to leadership roles.
During this time, I worked on a large number of projects across a variety of Game Engines (Unity, Unreal, Cryengine) and Audio Middleware (FMod, WWISE) in teams of all sizes, and all budgets.
I contributed to a wide range of games, big and small, from AAA Blockbusters (Ryse, Son Of Rome ; Star Citizen; Eve Vanguard) to smaller Indie Projects ( Worlds Adrift, Lazarus) and Interactive Cinematic Experiences (Man of Medan, Little Hope, The Inpatient).
As a Sound Designer and Audio Director, I have learned that any project, big or small, always benefits greatly from ground-breaking, cutting edge Sound which not only completes the interactive experience, but further enhances it.





Below is a (very) small selection of some of my work on projects which have been released or made public.
Please contact me for much more up to date content.
A Small Showcase of my work on Ryse, Son of Rome (2013). A launch title for XBox One, developed on CryEngine using FMOD Designer. I was lucky to be involved on the project for its full development cycle at Crytek Frankfurt.
The Trailer for the unfortunately cancelled game ION, which was being developed at Improbable under the Creative Direction of Dean Hall.
This trailer, for which I created all Sound Design, Music, and Final Mix in 5.1 was showcased at E3 2015 on the Microsoft Main Stage.
This early trailer for Hunt, Horrors Of The Guilded Age, was release as a teaser for the Game which eventually became Hunt Showdown.
Sound Design, Music Edit, Final Mix.
October 2024 - March 2026
FRAGMENTARY ORDER
Audio Director
Fragmentary Order is a Futuristic Hardcore Extraction Shooter from the creator of Escape From Tarkov.
- Audio Direction
- Sound Design
- Audio Authoring and Implementation
June 2022 - Oct. 2024
TRIDENT
Audio Director
Trident was a AAA MMO RPG Project
- Audio Direction
- Sound Design
- Audio Authoring and Implementation
- Music Production and Editing
- Dialogue Editing
Sept. 2020 - June 2022
EVE VANGUARD
Lead Sound Designer
Eve Vanguard is a Futuristic Extraction FPS set in the World of Eve Online
- Audio Leadership and Management
- Sound Design
- Audio Authoring and Implementation
Jul. 2017 - Sept. 2020
D.P. - Little Hope
D.P. - Man of Medan
The Inpatient
Senior Sound Designer
FragmentarDuring my time at Supermassive Games, I contributed as a Sound Designer on 3 Narrative Horror Projects
- Sound Design
- Audio Authoring and Implementation
Jan. 2017 - Apr. 2017
LAZARUS
Composer
LAZARUS was a top down, PixelArt space Shooter
- Composition
- Music Editing
- Music Implementation
Dec. 2015 - Dec. 2016
WORLDS ADRIFT
Senior Sound Designer
WORLDS ADRIFT was a Multiplayer Ship Building RPG built in Unity
- Sound Design
- Audio Implementation.
May 2015 - Dec. 2015
ION
Senior Sound Designer
ION was an Isometric Multiplayer Base-Building Game developed in Unity
- Sound Design
- Audio Implementation
Jan. 2015 - May 2015
STAR CITIZEN
Senior Sound Designer
STAR CITIZEN is a Multiplayer Space RPG developed in CryEngine/Lumberyard
- Sound Design
- Audio Implementation
Dec. 2011 - Dec. 2014
HUNT SHOWDOWN
RYSE, SON OF ROME
CRYSIS 3
Senior Sound Designer
During my 3 Years at Crytek, I contributed to 3 Games as Sound Designer, working in CryEngine and FMod Designer
- Sound Design
- Audio Implementation