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Introduction

For the past 15 Years, I have had the opportunity to work in the Games Industry, first as a Sound Designer, and moving up to leadership roles.


During this time, I worked on a large number of projects across a variety of Game Engines (Unity, Unreal, Cryengine) and Audio Middleware (FMod, WWISE) in teams of all sizes, and all budgets.


I contributed to a wide range of games, big and small, from AAA Blockbusters (Ryse, Son Of Rome ; Star Citizen; Eve Vanguard) to smaller Indie Projects ( Worlds Adrift, Lazarus) and Interactive Cinematic Experiences (Man of Medan, Little Hope, The Inpatient).


As a Sound Designer and Audio Director, I have learned that any project, big or small, always benefits greatly from ground-breaking, cutting edge Sound which not only completes the interactive experience, but further enhances it.



Portfolio (public)

Below is a (very) small selection of some of my work on projects which have been released or made public.

Please contact me for much more up to date content.


Ryse, Son Of Rome

A Small Showcase of my work on Ryse, Son of Rome (2013). A launch title for XBox One, developed on CryEngine using FMOD Designer. I was lucky to be involved on the project for its full development cycle at Crytek Frankfurt.


Ion

The Trailer for the unfortunately cancelled game ION, which was being developed at Improbable under the Creative Direction of Dean Hall.

This trailer, for which I created all Sound Design, Music, and Final Mix in 5.1 was showcased at E3 2015 on the Microsoft Main Stage.



Hunt Showdown

This early trailer for Hunt, Horrors Of The Guilded Age, was release as a teaser for the Game which eventually became Hunt Showdown.

Sound Design, Music Edit, Final Mix.



PROFESSIONAL EXPERIENCE & credits



October 2024 - March 2026

Rant Gaming Company

FRAGMENTARY ORDER

Audio Director

Fragmentary Order is a Futuristic Hardcore Extraction Shooter from the creator of Escape From Tarkov.


- Audio Direction

- Sound Design

- Audio Authoring and Implementation




June 2022 - Oct. 2024

Sharkmob London

TRIDENT

Audio Director

Trident was a AAA MMO RPG Project


- Audio Direction

- Sound Design

- Audio Authoring and Implementation

- Music Production and Editing

- Dialogue Editing




Sept. 2020 - June 2022

CCP London

EVE VANGUARD

Lead Sound Designer

Eve Vanguard is a Futuristic Extraction FPS set in the World of Eve Online


- Audio Leadership and Management

- Sound Design

- Audio Authoring and Implementation



Supermassive Games


Jul. 2017 - Sept. 2020

D.P. - Little Hope

D.P. - Man of Medan

The Inpatient

Senior Sound Designer

FragmentarDuring my time at Supermassive Games, I contributed as a Sound Designer on 3 Narrative Horror Projects


- Sound Design

- Audio Authoring and Implementation




Jan. 2017 - Apr. 2017

Improbable /
Spilt Milk Studios

LAZARUS

Composer

LAZARUS was a top down, PixelArt space Shooter


- Composition

- Music Editing

- Music Implementation




Dec. 2015 - Dec. 2016

Improbable /
Bossa Studio

WORLDS ADRIFT

Senior Sound Designer

WORLDS ADRIFT was a Multiplayer Ship Building RPG built in Unity


- Sound Design

- Audio Implementation.




May 2015 - Dec. 2015

Improbable

ION

Senior Sound Designer

ION was an Isometric Multiplayer Base-Building Game developed in Unity


- Sound Design

- Audio Implementation




Jan. 2015 - May 2015

Foundry 42 / CIG

STAR CITIZEN

Senior Sound Designer

STAR CITIZEN is a Multiplayer Space RPG developed in CryEngine/Lumberyard


- Sound Design

- Audio Implementation




Dec. 2011 - Dec. 2014

Crytek Frankfurt

HUNT SHOWDOWN

RYSE, SON OF ROME

CRYSIS 3

Senior Sound Designer

During my 3 Years at Crytek, I contributed to 3 Games as Sound Designer, working in CryEngine and FMod Designer


- Sound Design

- Audio Implementation



CONTACT

email: Tom@TJSound.com  

tel: +44 (0) 7707 238 268